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Building for Production
When it is time to deploy your app for production, simply run the wite build
command. By default, it uses <root>/index.html
as the build entry point, and produces an application bundle that is suitable to be served over a static hosting service. Check out the Deploying a Static Site for guides about popular services.
Browser Compatibility
The production bundle assumes support for modern JavaScript. By default, Wite targets browsers which support the native ES Modules and native ESM dynamic import and import.
:
- Chrome >=87
- Firefox >=78
- Safari >=13
- Edge >=88
You can specify custom targets via the build.target
config option, where the lowest target is es2015
.
Note that by default, Wite only handles syntax transforms and does not cover polyfills by default. You can check out Polyfill.io which is a service that automatically generates polyfill bundles based on the user's browser UserAgent string.
Legacy browsers can be supported via @witejs/plugin-legacy, which will automatically generate legacy chunks and corresponding ES language feature polyfills. The legacy chunks are conditionally loaded only in browsers that do not have native ESM support.
Public Base Path
- Related: Asset Handling
If you are deploying your project under a nested public path, simply specify the base
config option and all asset paths will be rewritten accordingly. This option can also be specified as a command line flag, e.g. wite build --base=/my/public/path/
.
JS-imported asset URLs, CSS url()
references, and asset references in your .html
files are all automatically adjusted to respect this option during build.
The exception is when you need to dynamically concatenate URLs on the fly. In this case, you can use the globally injected import.
variable which will be the public base path. Note this variable is statically replaced during build so it must appear exactly as-is (i.e. import.
won't work).
For advanced base path control, check out Advanced Base Options.
Customizing the Build
The build can be customized via various build config options. Specifically, you can directly adjust the underlying Rollup options via build.rollupOptions
:
// wite.config.js
export default defineConfig({
build: {
rollupOptions: {
// https://rollupjs.org/guide/en/#big-list-of-options
}
}
})
For example, you can specify multiple Rollup outputs with plugins that are only applied during build.
Chunking Strategy
You can configure how chunks are split using build.rollupOptions.output.manualChunks
(see Rollup docs). Until Wite 2.8, the default chunking strategy divided the chunks into index
and vendor
. It is a good strategy for some SPAs, but it is hard to provide a general solution for every Wite target use case. From Wite 2.9, manualChunks
is no longer modified by default. You can continue to use the Split Vendor Chunk strategy by adding the splitVendorChunkPlugin
in your config file:
// wite.config.js
import { splitVendorChunkPlugin } from 'wite'
export default defineConfig({
plugins: [splitVendorChunkPlugin()]
})
This strategy is also provided as a splitVendorChunk({ cache: SplitVendorChunkCache })
factory, in case composition with custom logic is needed. cache.reset()
needs to be called at buildStart
for build watch mode to work correctly in this case.
Rebuild on files changes
You can enable rollup watcher with wite build --watch
. Or, you can directly adjust the underlying WatcherOptions
via build.watch
:
// wite.config.js
export default defineConfig({
build: {
watch: {
// https://rollupjs.org/guide/en/#watch-options
}
}
})
With the --watch
flag enabled, changes to the wite.config.js
, as well as any files to be bundled, will trigger a rebuild.
Multi-Page App
Suppose you have the following source code structure:
├── package.json
├── wite.config.js
├── index.html
├── main.js
└── nested
├── index.html
└── nested.js
During dev, simply navigate or link to /nested/
- it works as expected, just like for a normal static file server.
During build, all you need to do is to specify multiple .html
files as entry points:
// wite.config.js
import { resolve } from 'path'
import { defineConfig } from 'wite'
export default defineConfig({
build: {
rollupOptions: {
input: {
main: resolve(__dirname, 'index.html'),
nested: resolve(__dirname, 'nested/index.html')
}
}
}
})
If you specify a different root, remember that __dirname
will still be the folder of your wite.config.js file when resolving the input paths. Therefore, you will need to add your root
entry to the arguments for resolve
.
Library Mode
When you are developing a browser-oriented library, you are likely spending most of the time on a test/demo page that imports your actual library. With Wite, you can use your index.html
for that purpose to get the smooth development experience.
When it is time to bundle your library for distribution, use the build.lib
config option. Make sure to also externalize any dependencies that you do not want to bundle into your library, e.g. kdu
or react
:
// wite.config.js
import { resolve } from 'path'
import { defineConfig } from 'wite'
export default defineConfig({
build: {
lib: {
entry: path.resolve(__dirname, 'lib/main.js'),
name: 'MyLib',
// the proper extensions will be added
fileName: 'my-lib'
},
rollupOptions: {
// make sure to externalize deps that shouldn't be bundled
// into your library
external: ['kdu'],
output: {
// Provide global variables to use in the UMD build
// for externalized deps
globals: {
kdu: 'Kdu'
}
}
}
}
})
The entry file would contain exports that can be imported by users of your package:
// lib/main.js
import Foo from './Foo.kdu'
import Bar from './Bar.kdu'
export { Foo, Bar }
Running wite build
with this config uses a Rollup preset that is oriented towards shipping libraries and produces two bundle formats: es
and umd
(configurable via build.lib
):
$ wite build
building for production...
[write] my-lib.mjs 0.08kb, brotli: 0.07kb
[write] my-lib.umd.js 0.30kb, brotli: 0.16kb
Recommended package.json
for your lib:
{
"name": "my-lib",
"files": ["dist"],
"main": "./dist/my-lib.umd.js",
"module": "./dist/my-lib.mjs",
"exports": {
".": {
"import": "./dist/my-lib.mjs",
"require": "./dist/my-lib.umd.js"
}
}
}
Advanced Base Options
WARNING
This feature is experimental, the API may change in a future minor without following semver. Please fix the minor version of Wite when using it.
For advanced use cases, the deployed assets and public files may be in different paths, for example to use different cache strategies. A user may choose to deploy in three different paths:
- The generated entry HTML files (which may be processed during SSR)
- The generated hashed assets (JS, CSS, and other file types like images)
- The copied public files
A single static base isn't enough in these scenarios. Wite provides experimental support for advanced base options during build, using experimental.renderBuiltUrl
.
experimental: {
renderBuiltUrl: (filename: string, { hostType: 'js' | 'css' | 'html' }) => {
if (hostType === 'js') {
return { runtime: `window.__toCdnUrl(${JSON.stringify(filename)})` }
} else {
return { relative: true }
}
}
}
If the hashed assets and public files aren't deployed together, options for each group can be defined independently using asset type
included in the third context
param given to the function.
experimental: {
renderBuiltUrl(filename: string, { hostType: 'js' | 'css' | 'html', type: 'public' | 'asset' }) {
if (type === 'public') {
return 'https://www.domain.com/' + filename
}
else if (path.extname(importer) === '.js') {
return { runtime: `window.__assetsPath(${JSON.stringify(filename)})` }
}
else {
return 'https://cdn.domain.com/assets/' + filename
}
}
}