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Build Options #
build.target #
- Type:
string | string[]
- Default:
'modules'
- Related: Browser Compatibility
Browser compatibility target for the final bundle. The default value is a Wite special value, 'modules'
, which targets browsers with native ES Modules and native ESM dynamic import support.
Another special value is 'esnext'
- which assumes native dynamic imports support and will transpile as little as possible:
- If the
build.minify
option is'terser'
,'esnext'
will be forced down to'es2021'
. - In other cases, it will perform no transpilation at all.
The transform is performed with esbuild and the value should be a valid esbuild target option. Custom targets can either be a ES version (e.g. es2015
), a browser with version (e.g. chrome58
), or an array of multiple target strings.
Note the build will fail if the code contains features that cannot be safely transpiled by esbuild. See esbuild docs for more details.
build.polyfillModulePreload #
- Type:
boolean
- Default:
true
Whether to automatically inject module preload polyfill.
If set to true
, the polyfill is auto injected into the proxy module of each index.html
entry. If the build is configured to use a non-html custom entry via build.rollupOptions.input
, then it is necessary to manually import the polyfill in your custom entry:
import 'wite/modulepreload-polyfill'
Note: the polyfill does not apply to Library Mode. If you need to support browsers without native dynamic import, you should probably avoid using it in your library.
build.outDir #
- Type:
string
- Default:
dist
Specify the output directory (relative to project root).
build.assetsDir #
- Type:
string
- Default:
assets
Specify the directory to nest generated assets under (relative to build.outDir
).
build.assetsInlineLimit #
- Type:
number
- Default:
4096
(4kb)
Imported or referenced assets that are smaller than this threshold will be inlined as base64 URLs to avoid extra http requests. Set to 0
to disable inlining altogether.
Note
If you specify build.lib
, build.assetsInlineLimit
will be ignored and assets will always be inlined, regardless of file size.
build.cssCodeSplit #
- Type:
boolean
- Default:
true
Enable/disable CSS code splitting. When enabled, CSS imported in async chunks will be inlined into the async chunk itself and inserted when the chunk is loaded.
If disabled, all CSS in the entire project will be extracted into a single CSS file.
Note
If you specify build.lib
, build.cssCodeSplit
will be false
as default.
build.cssTarget #
- Type:
string | string[]
- Default: the same as
build.target
This options allows users to set a different browser target for CSS minification from the one used for JavaScript transpilation.
It should only be used when you are targeting a non-mainstream browser. One example is Android WeChat WebView, which supports most modern JavaScript features but not the #RGBA
hexadecimal color notation in CSS. In this case, you need to set build.cssTarget
to chrome61
to prevent wite from transform rgba()
colors into #RGBA
hexadecimal notations.
build.sourcemap #
- Type:
boolean | 'inline' | 'hidden'
- Default:
false
Generate production source maps. If true
, a separate sourcemap file will be created. If 'inline'
, the sourcemap will be appended to the resulting output file as a data URI. 'hidden'
works like true
except that the corresponding sourcemap comments in the bundled files are suppressed.
build.rollupOptions #
- Type:
RollupOptions
Directly customize the underlying Rollup bundle. This is the same as options that can be exported from a Rollup config file and will be merged with Wite's internal Rollup options. See Rollup options docs for more details.
build.commonjsOptions #
- Type:
RollupCommonJSOptions
Options to pass on to @rollup/plugin-commonjs.
build.dynamicImportVarsOptions #
- Type:
RollupDynamicImportVarsOptions
- Related: Dynamic Import
Options to pass on to @rollup/plugin-dynamic-import-vars.
build.lib #
- Type:
{ entry: string, name?: string, formats?: ('es' | 'cjs' | 'umd' | 'iife')[], fileName?: string | ((format: ModuleFormat) => string) }
- Related: Library Mode
Build as a library. entry
is required since the library cannot use HTML as entry. name
is the exposed global variable and is required when formats
includes 'umd'
or 'iife'
. Default formats
are ['es', 'umd']
. fileName
is the name of the package file output, default fileName
is the name option of package.json, it can also be defined as function taking the format
as an argument.
build.manifest #
- Type:
boolean | string
- Default:
false
- Related: Backend Integration
When set to true
, the build will also generate a manifest.json
file that contains a mapping of non-hashed asset filenames to their hashed versions, which can then be used by a server framework to render the correct asset links. When the value is a string, it will be used as the manifest file name.
build.ssrManifest #
- Type:
boolean | string
- Default:
false
- Related: Server-Side Rendering
When set to true
, the build will also generate a SSR manifest for determining style links and asset preload directives in production. When the value is a string, it will be used as the manifest file name.
build.ssr #
- Type:
boolean | string
- Default:
undefined
- Related: Server-Side Rendering
Produce SSR-oriented build. The value can be a string to directly specify the SSR entry, or true
, which requires specifying the SSR entry via rollupOptions.input
.
build.minify #
- Type:
boolean | 'terser' | 'esbuild'
- Default:
'esbuild'
Set to false
to disable minification, or specify the minifier to use. The default is esbuild which is 20 ~ 40x faster than terser and only 1 ~ 2% worse compression. Benchmarks
Note the build.minify
option does not minify whitespaces when using the 'es'
format in lib mode, as it removes pure annotations and break tree-shaking.
Terser must be installed when it is set to 'terser'
.
npm add -D terser
build.terserOptions #
- Type:
TerserOptions
Additional minify options to pass on to Terser.
build.write #
- Type:
boolean
- Default:
true
Set to false
to disable writing the bundle to disk. This is mostly used in programmatic build()
calls where further post processing of the bundle is needed before writing to disk.
build.emptyOutDir #
- Type:
boolean
- Default:
true
ifoutDir
is insideroot
By default, Wite will empty the outDir
on build if it is inside project root. It will emit a warning if outDir
is outside of root to avoid accidentally removing important files. You can explicitly set this option to suppress the warning. This is also available via command line as --emptyOutDir
.
build.reportCompressedSize #
- Type:
boolean
- Default:
true
Enable/disable gzip-compressed size reporting. Compressing large output files can be slow, so disabling this may increase build performance for large projects.
build.chunkSizeWarningLimit #
- Type:
number
- Default:
500
Limit for chunk size warnings (in kbs).
build.watch #
- Type:
WatcherOptions
| null
- Default:
null
Set to {}
to enable rollup watcher. This is mostly used in cases that involve build-only plugins or integrations processes.